With all the originality of all the playable characters, I don't want to finish the game by fighting a giant ball.
Although I have to say, as bosses go - these were pretty lame.
The campaign is short and not particularly difficult - with the exception of the last boss, 'Yami' - the third sphere in a series of giant spheres with appendages of epic damage. You also have the opportunity to negotiate characters with more ranged fighting-styles - teaming a character like Saki with a more up-in-your-face partner will make for some juicy rounds. Some of my favourites were Morrigan - a succubus with batwings coming out of her head - that tiny little girl-character who massacred her opponents with a broom and happy rainbows of DEATH - and giant lego-cheese-man. I loved the choice of characters in this game, Baj - all of them were unique and so much fun to mix n' match with one another. It may be a bit daunting for some to maneuver, but the more hardcore gamers will really relish the opportunity maximize their damage.
Once you've gone all Baroque on your opponent - your character will start to flash and you're then free to unleash hell with combos or a super-move. It can be executed by pressing the partner button and an attack button simultaneously while in the middle of an attack. Super-moves are impressive with a potentially devastating amount of damage to be dealt, so landing them makes for some seriously satisfying pwnage.Ī feature that's new to the series is the addition of 'Baroque' - it's tricky to master, but basically the idea is this: You can power up and perform a devastating combo - in exchange for sacrificing the red portion of the life meter that's normally recoverable by switching characters. The game really encourages to you to attack constantly - with ground and aerial dashes to add to the frenzy. You get to choose two characters to fight each round so it's worth finding teammates that complement each other and make up for each other's weaknesses. Really? I was the opposite - I preferred the the old Game cube one. I usually find the Wii Remote quite awkward unless using it as a sword or a tennis racquet - but after switching to the much treasured GameCube controller - I actually had more trouble landing those combos and super-moves. The game gave you the option to use either Wii remote with the nunchuck attachement - the classic controller - or you could dig up your oldschool GameCube controller and use that.Īnd it's worth trying out them out, they change things don't they. There was some debate over Capcom's decision to launch the game on the Wii platform exclusively - however after putting in some serious play time, I do actually think it sits well on this console. And of course Capcom's signature favourites make an appearance. Tatsunoko vs Capcom features characters from the Streetfighter series, Darkstalkers, MegaMan and more - and while most of the Tatsunoko characters tend to look pretty similar - their powers differ greatly, each with impressive and original super-moves. Few things are better than seeing your favourite heroes and fighters pitted against each other in an all-out vs mode - and the latest to hit Capcom's 'versus' series is Tatsunoko vs Capcom: Ultimate All-Stars.